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Function Summary |
simulated |
Debug(Canvas canvas, int mode) |
void |
PostBeginPlay()
/*
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void |
PreBeginPlay()
//=============================================================================
//
// PreBeginPlay
//
// Sets up the ParticleCount to be equivalent to NumConPts * 3
//=============================================================================
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void |
SpawnBeamDebris()
//=============================================================================
//
// SpawnBeamDebris
//
//=============================================================================
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void |
SystemInit()
//=============================================================================
//
// SystemInit
//
// Called when the particle system is initialize IF bEventSystemInit is true
//=============================================================================
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void |
Timer() |