Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.BeamSystem | +--RuneI.Beam
void
SetEndpoints(vector e1, vector e2)
00001 //============================================================================= 00002 // Beam. 00003 //============================================================================= 00004 class Beam extends BeamSystem; 00005 00006 00007 function SetEndpoints(vector e1, vector e2) 00008 { 00009 //still called by treepoint.uc 00010 } 00011 00012 defaultproperties 00013 { 00014 }