Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.BeamSystem | +--RuneI.SonicBeam
00001 //============================================================================= 00002 // SonicBeam. 00003 //============================================================================= 00004 class SonicBeam expands BeamSystem; 00005 00006 defaultproperties 00007 { 00008 ParticleCount=24 00009 ParticleTexture(0)=Texture'RuneFX.Blue' 00010 LifeSpanMin=0.400000 00011 LifeSpanMax=0.400000 00012 AlphaStart=50 00013 AlphaEnd=0 00014 bAlphaFade=True 00015 NumConPts=8 00016 BeamThickness=3.000000 00017 BeamTextureScale=0.040000 00018 bUseTargetLocation=True 00019 bTaperStartPoint=True 00020 bTaperEndPoint=True 00021 LifeSpan=0.700000 00022 Style=STY_Translucent 00023 }