|
Function Summary |
int |
ArmorAbsorbDamage(int Damage, name DamageType, vector HitLocation) |
int |
CalculateDamage(Actor Victim)
//=============================================================================
//
// CalculateDamage
//
// Calculates damage amount, based on strength modifier.
// Override with logic for rune powers
//=============================================================================
|
bool |
DamageBodyPart(int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType, int BodyPart) |
void |
FellOutOfWorld() |
void |
NotifyBots(Pawn BallCarrier) |
void |
PickUpSarkBall(Pawn Other) |
void |
PreBeginPlay() |
void |
ScoreEffect() |
void |
StartRound() |
void |
TakeDamage(int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType) |
void |
Tick(float DeltaTime) |
SarkBallGameReplicationInfo |
fGR() |