Core.Object | +--Engine.Actor | +--Engine.Pawn | +--RuneI.ScriptPawn | +--RuneI.Zombie | +--RuneI.Zombie2
00001 //============================================================================= 00002 // Zombie2. 00003 //============================================================================= 00004 class Zombie2 expands Zombie; 00005 00006 defaultproperties 00007 { 00008 ZombieGetUpSound=Sound'CreaturesSnd.Zombie.zombiegetup02' 00009 AcquireSound=Sound'CreaturesSnd.Zombie.zombie2see01' 00010 AmbientWaitSounds(0)=Sound'CreaturesSnd.Zombie.zombie2ambient01' 00011 AmbientWaitSounds(1)=Sound'CreaturesSnd.Zombie.zombie2ambient02' 00012 AmbientWaitSounds(2)=Sound'CreaturesSnd.Zombie.zombie2ambient03' 00013 AmbientFightSounds(0)=Sound'CreaturesSnd.Zombie.zombie2attack01' 00014 AmbientFightSounds(1)=Sound'CreaturesSnd.Zombie.zombie2attack02' 00015 AmbientFightSounds(2)=Sound'CreaturesSnd.Zombie.zombie2attack03' 00016 AmbientWaitSoundDelay=12.000000 00017 HitSound1=Sound'CreaturesSnd.Zombie.zombie2hit01' 00018 HitSound2=Sound'CreaturesSnd.Zombie.zombie2hit02' 00019 HitSound3=Sound'CreaturesSnd.Zombie.zombie2hit03' 00020 Die=Sound'CreaturesSnd.Zombie.zombie2death01' 00021 Die2=Sound'CreaturesSnd.Zombie.zombie2death02' 00022 Die3=Sound'CreaturesSnd.Zombie.zombie2death03' 00023 SkelGroupSkins(1)=Texture'Players.Ragnarz_armleg1' 00024 SkelGroupSkins(2)=Texture'Players.Ragnarz_armleg1' 00025 SkelGroupSkins(3)=Texture'Players.Ragnarz_armleg1' 00026 SkelGroupSkins(4)=Texture'Players.Ragnarz_body1' 00027 SkelGroupSkins(5)=Texture'Players.Ragnarz_head1' 00028 SkelGroupSkins(6)=Texture'Players.Ragnarz_armleg1' 00029 SkelGroupSkins(7)=Texture'Players.Ragnarz_armleg1' 00030 SkelGroupSkins(8)=Texture'Players.Ragnarz_armleg1' 00031 SkelGroupSkins(9)=Texture'Players.Ragnarz_head1' 00032 }