Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--Engine.WeaponSwipe | +--RuneI.WeaponSwipeRed
00001 //============================================================================= 00002 // WeaponSwipeRed. 00003 //============================================================================= 00004 class WeaponSwipeRed expands WeaponSwipe; 00005 00006 // for rating 5 weapons 00007 00008 defaultproperties 00009 { 00010 ParticleTexture(0)=Texture'RuneFX.swipe_red' 00011 }