Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--Engine.WeaponSwipe | +--RuneI.WeaponSwipeGray
00001 //============================================================================= 00002 // WeaponSwipeGray. 00003 //============================================================================= 00004 class WeaponSwipeGray expands WeaponSwipe; 00005 00006 defaultproperties 00007 { 00008 ParticleTexture(0)=Texture'RuneFX.swipe_gray' 00009 }