Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.BeamSystem | +--RuneI.TreePt | +--RuneI.TreeVine
00001 //============================================================================= 00002 // TreeVine. 00003 //============================================================================= 00004 class TreeVine extends TreePt; 00005 00006 defaultproperties 00007 { 00008 ParticleTexture(0)=Texture'RuneFX.Vine1' 00009 }