RuneI
Class StatueGoblin

source: c:\runehov\RuneI\Classes\StatueGoblin.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--RuneI.DecorationRune
            |
            +--RuneI.Statue
               |
               +--RuneI.StatueGoblin
Direct Known Subclasses:None

class StatueGoblin
extends RuneI.Statue

//============================================================================= // StatueGoblin. //=============================================================================

Function Summary
 void PostBeginPlay()



Source Code


00001	//=============================================================================
00002	// StatueGoblin.
00003	//=============================================================================
00004	class StatueGoblin extends Statue;
00005	
00006	
00007	function PostBeginPlay()
00008	{
00009	//	local int i;
00010	
00011		Super.PostBeginPlay();
00012	
00013		SkelGroupSkins[1] = texture'statues.gs_body';
00014		SkelGroupSkins[2] = texture'statues.gs_armleg';
00015		SkelGroupSkins[3] = texture'statues.gs_armleg';
00016		SkelGroupSkins[4] = texture'statues.gs_armleg';
00017		SkelGroupSkins[5] = texture'statues.gs_armleg';
00018		SkelGroupSkins[6] = texture'statues.gs_head';
00019		SkelGroupSkins[7] = texture'statues.gs_head';
00020		SkelGroupSkins[8] = texture'statues.gs_head';
00021		SkelGroupSkins[9] = texture'statues.gs_head';
00022		SkelGroupSkins[10] = texture'statues.gs_head';
00023	
00024	//	for (i=0; i<16; i++)
00025	//	{
00026	//		SkelGroupSkins[i] = texture'statues.rock.rock20_d';
00027	//	}
00028	}
00029	
00030	defaultproperties
00031	{
00032	     AnimSequence=swipe
00033	     DrawScale=2.000000
00034	     CollisionRadius=32.000000
00035	     CollisionHeight=64.000000
00036	     Skeletal=SkelModel'creatures.Goblin'
00037	}

End Source Code