Core.Object | +--Engine.Actor | +--Engine.Triggers | +--Engine.Trigger | +--RuneI.SightTrigger
00001 //============================================================================= 00002 // SightTrigger. 00003 //============================================================================= 00004 class SightTrigger expands Trigger; 00005 00006 defaultproperties 00007 { 00008 TriggerType=TT_Sight 00009 bTriggerOnceOnly=True 00010 SightAngle=0.925000 00011 bHidden=False 00012 bSpecialRender=True 00013 bCollideActors=False 00014 }