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Function Summary |
bool |
CanBeUsed(Actor Other)
//============================================================================
//
// CanBeUsed
//
// Whether the actor can be used.
//============================================================================
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name |
GetUseAnim()
//============================================================================
//
// GetUseAnim
//
// Returns the animation that the player (or a viking) should play when
// this item is 'used'.
//============================================================================
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int |
GetUsePriority()
//============================================================================
//
// GetUsePriority
//
// Returns the priority of the weapon, lower is better
//============================================================================
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void |
PlayInstrument(Actor Musician)
//============================================================
//
// PlayInstrument
//
// Override with playing sounds, anims, dynamics, etc. and call from stimuli
//============================================================
|
void |
Trigger(Actor Other, Pawn EventInstigator)
//============================================================
// Stimulus
//============================================================
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bool |
UseTrigger(Actor Other) |