|
Function Summary |
name |
GetUseAnim()
//============================================================================
//
// GetUseAnim
//
// Returns the animation that the player (or a viking) should play when
// this item is 'used'.
//============================================================================
|
bool |
JointDamaged(int Damage, Pawn EventInstigator, vector HitLoc, vector Momentum, name DamageType, int joint) |
simulated |
JointTouchedBy(Actor Other, int joint) |
void |
PlayInstrument(Actor Musician) |
bool |
UseTrigger(Actor Other)
//============================================================================
//
// UseTrigger
//
//============================================================================
|