Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.Blood | +--RuneI.BloodSpray
00001 //============================================================================= 00002 // BloodSpray. 00003 //============================================================================= 00004 class BloodSpray expands Blood; 00005 00006 defaultproperties 00007 { 00008 bSystemOneShot=True 00009 ParticleCount=15 00010 VelocityMin=(X=60.000000,Y=40.000000,Z=200.000000) 00011 VelocityMax=(X=100.000000,Y=75.000000,Z=300.000000) 00012 LifeSpanMin=0.300000 00013 LifeSpanMax=0.600000 00014 GravityScale=0.500000 00015 bOneShot=True 00016 bDirectional=True 00017 }