Core.Object | +--Engine.Actor | +--Engine.Effects | +--RuneI.ZombieEyeFlame
00001 //============================================================================= 00002 // ZombieEyeFlame. 00003 //============================================================================= 00004 class ZombieEyeFlame expands Effects; 00005 00006 defaultproperties 00007 { 00008 DrawType=DT_Sprite 00009 Style=STY_Translucent 00010 Texture=Texture'RuneFX.Deely1' 00011 DrawScale=0.080000 00012 SpriteProjForward=0.000000 00013 bUnlit=True 00014 }