Engine
Class Effects

source: c:\runehov\Engine\Classes\Effects.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Effects
Direct Known Subclasses:Debris, BlastGlow, BlastRadius, BloodDrips, BloodlustStart, BloodSpot, BloodUnderwater, BloodWaterSurface, CoronaRed, DarkDwarfChargeup, DealieLight, EffectSkeleton, FireRadius, FireSwordEffect, FlashCycle, FlashFade, Geyser, LightningSwordEffect, LokiHealthTrail, ManowarEffect, MudBubble, MudGlob, MudSplat, OdinEyeBlast, ProtectionSphere, ProtSphereDamage, RagnarOnBeetle, SarkEye, SarkEyeFlame, Sigil, SonicBlast, SonicBlastHighLight, SonicClubEffect, TrialPitFire, VampireTrail, ZombieEyeFlame

class Effects
extends Engine.Actor

//============================================================================= // Effects, the base class of all gratuitous special effects. //=============================================================================
Variables
 sound EffectSound1
 sound EffectSound2
 bool bOnlyTriggerable


Source Code


00001	//=============================================================================
00002	// Effects, the base class of all gratuitous special effects.
00003	//=============================================================================
00004	class Effects extends Actor;
00005	
00006	var() sound 	EffectSound1;
00007	var() sound 	EffectSound2;
00008	var() bool bOnlyTriggerable;
00009	
00010	defaultproperties
00011	{
00012	     bNetTemporary=True
00013	     DrawType=DT_None
00014	     bGameRelevant=True
00015	     CollisionRadius=0.000000
00016	     CollisionHeight=0.000000
00017	}

End Source Code