Core.Object | +--Engine.Actor | +--Engine.Effects | +--RuneI.TrialPitFire
00001 //============================================================================= 00002 // TrialPitFire. 00003 //============================================================================= 00004 class TrialPitFire expands Effects; 00005 00006 defaultproperties 00007 { 00008 DrawType=DT_Sprite 00009 Style=STY_Translucent 00010 Texture=FireTexture'RuneFX2.Firedrip' 00011 DrawScale=0.550000 00012 ScaleGlow=2.000000 00013 SpriteProjForward=6.000000 00014 }