Core.Object | +--Engine.Actor | +--Engine.Light | +--RuneI.SpawnableLight
00001 //============================================================================= 00002 // SpawnableLight. 00003 //============================================================================= 00004 class SpawnableLight expands Light; 00005 00006 defaultproperties 00007 { 00008 bStatic=False 00009 bNoDelete=False 00010 bMovable=True 00011 }