Core.Object | +--Engine.Actor | +--Engine.Light
simulated
Debug(Canvas Canvas, int mode)
00001 //============================================================================= 00002 // The light class. 00003 //============================================================================= 00004 class Light extends Actor 00005 native; 00006 00007 #exec Texture Import File=Textures\S_Light.pcx Name=S_Light Mips=Off Flags=2 00008 00009 00010 simulated function Debug(canvas Canvas, int mode) 00011 { 00012 Super.Debug(Canvas, mode); 00013 00014 if (bAffectActors) 00015 { 00016 Canvas.DrawText("Affects Actors"); 00017 Canvas.CurY -= 8; 00018 } 00019 if (bAffectWorld) 00020 { 00021 Canvas.DrawText("Affects World"); 00022 Canvas.CurY -= 8; 00023 } 00024 } 00025 00026 defaultproperties 00027 { 00028 bStatic=True 00029 bHidden=True 00030 bNoDelete=True 00031 Texture=Texture'Engine.S_Light' 00032 bMovable=False 00033 CollisionRadius=24.000000 00034 CollisionHeight=24.000000 00035 LightType=LT_Steady 00036 LightBrightness=64 00037 LightHue=51 00038 LightSaturation=255 00039 LightRadius=64 00040 LightPeriod=32 00041 LightCone=128 00042 VolumeBrightness=64 00043 }