Core.Object | +--Engine.Actor | +--Engine.Effects | +--RuneI.SarkEyeFlame
00001 //============================================================================= 00002 // SarkEyeFlame. 00003 //============================================================================= 00004 class SarkEyeFlame expands Effects; 00005 00006 defaultproperties 00007 { 00008 bNetTemporary=False 00009 DrawType=DT_Sprite 00010 Style=STY_Translucent 00011 Texture=Texture'RuneFX.SARKGLOW' 00012 DrawScale=0.100000 00013 SpriteProjForward=0.000000 00014 bUnlit=True 00015 }