Core.Object | +--Engine.Actor | +--Engine.Effects | +--RuneI.RagnarOnBeetle
void
BeginState()
AnimEnd()
00001 //============================================================================= 00002 // RagnarOnBeetle. 00003 //============================================================================= 00004 class RagnarOnBeetle expands Effects; 00005 00006 auto state BeetleProxyFlying 00007 { 00008 function AnimEnd() 00009 { 00010 LoopAnim('rideA', 1.0); 00011 } 00012 00013 function BeginState() 00014 { 00015 LoopAnim('rideA', 1.0); 00016 } 00017 00018 begin: 00019 Disable('Tick'); 00020 } 00021 00022 defaultproperties 00023 { 00024 DrawType=DT_SkeletalMesh 00025 AmbientSound=Sound'CreaturesSnd.Beetle.beetle01L' 00026 SkelMesh=19 00027 Skeletal=SkelModel'Players.Ragnar' 00028 SkelGroupSkins(0)=Texture'Players.Ragnarragtp_arms' 00029 SkelGroupSkins(1)=Texture'Players.Ragnarragtp_arms' 00030 SkelGroupSkins(2)=Texture'Players.Ragnartn_leg' 00031 SkelGroupSkins(3)=Texture'Players.Ragnarragtp_arms' 00032 SkelGroupSkins(4)=Texture'Players.Ragnarragtp_arms' 00033 SkelGroupSkins(5)=Texture'Players.Ragnarragtp_arms' 00034 SkelGroupSkins(6)=Texture'Players.Ragnartn_leg' 00035 SkelGroupSkins(7)=Texture'Players.Ragnarragtp_head' 00036 SkelGroupSkins(8)=Texture'Players.Ragnarragtp_body' 00037 SkelGroupSkins(9)=Texture'Players.Ragnarragtp_arms' 00038 SkelGroupSkins(10)=Texture'Players.Ragnarragtp_arms' 00039 SkelGroupSkins(11)=Texture'Players.Ragnarragtp_arms' 00040 SkelGroupSkins(12)=Texture'Players.Ragnarragtp_arms' 00041 SkelGroupSkins(13)=Texture'Players.Ragnarragtp_arms' 00042 SkelGroupSkins(14)=Texture'Players.Ragnarragtp_arms' 00043 SkelGroupSkins(15)=Texture'Players.Ragnarragtp_arms' 00044 }