RuneI
Class PlayerSven

source: c:\runehov\RuneI\Classes\PlayerSven.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Pawn
         |
         +--Engine.PlayerPawn
            |
            +--RuneI.RunePlayer
               |
               +--RuneI.PlayerSven
Direct Known Subclasses:None

class PlayerSven
extends RuneI.RunePlayer

//============================================================================= // PlayerSven. //=============================================================================

Function Summary
 void ApplyGoreCap(int BodyPart)
     
//============================================================
//
// ApplyGoreCap
//
//============================================================
 int BodyPartForPolyGroup(int polygroup)
     
//============================================================
//
// BodyPartForPolyGroup
//
//============================================================
 Texture PainSkin(int BodyPart)
     
//============================================================
//
// PainSkin
//
// returns the pain skin for a given polygroup
//============================================================



Source Code


00001	//=============================================================================
00002	// PlayerSven.
00003	//=============================================================================
00004	class PlayerSven expands RunePlayer;
00005	
00006	//============================================================
00007	//
00008	// PainSkin
00009	//
00010	// returns the pain skin for a given polygroup
00011	//============================================================
00012	
00013	function Texture PainSkin(int BodyPart)
00014	{
00015		switch(BodyPart)
00016		{
00017			case BODYPART_TORSO:
00018				SkelGroupSkins[1] = Texture'players.ragnarsven_bodypain';
00019				break;
00020			case BODYPART_HEAD:
00021				SkelGroupSkins[4] = Texture'players.ragnarsven_headpain';
00022				break;
00023			case BODYPART_LARM1:
00024				SkelGroupSkins[10] = Texture'players.ragnarwolf_armlegpain';
00025				SkelGroupSkins[8] = Texture'players.ragnarwolf_armlegpain';
00026				break;
00027			case BODYPART_RARM1:
00028				SkelGroupSkins[5] = Texture'players.ragnarwolf_armlegpain';
00029				SkelGroupSkins[7] = Texture'players.ragnarwolf_armlegpain';
00030				break;
00031			case BODYPART_LLEG1:
00032				SkelGroupSkins[3] = Texture'players.ragnarwolf_armlegpain';
00033				SkelGroupSkins[12] = Texture'players.ragnarwolf_armlegpain';
00034				break;
00035			case BODYPART_RLEG1:
00036				SkelGroupSkins[2] = Texture'players.ragnarwolf_armlegpain';
00037				SkelGroupSkins[13] = Texture'players.ragnarwolf_armlegpain';
00038				break;
00039		}
00040		return None;
00041	}
00042	
00043	//============================================================
00044	//
00045	// BodyPartForPolyGroup
00046	//
00047	//============================================================
00048	
00049	function int BodyPartForPolyGroup(int polygroup)
00050	{
00051		switch(polygroup)
00052		{
00053			case 4:								return BODYPART_HEAD;
00054			case 8: 							return BODYPART_LARM1;
00055			case 7:								return BODYPART_RARM1;
00056			case 3: case 12:					return BODYPART_LLEG1;
00057			case 2:	case 13:					return BODYPART_RLEG1;
00058			case 1: case 6: case 9: case 11:
00059				case 5: case 10:				return BODYPART_TORSO;
00060		}
00061		return BODYPART_BODY;
00062	}
00063	
00064	//============================================================
00065	//
00066	// ApplyGoreCap
00067	//
00068	//============================================================
00069	
00070	function ApplyGoreCap(int BodyPart)
00071	{
00072		switch(BodyPart)
00073		{
00074			case BODYPART_LARM1:
00075				SkelGroupSkins[9] = Texture'runefx.gore_bone';
00076				SkelGroupFlags[9] = SkelGroupFlags[9] & ~POLYFLAG_INVISIBLE;
00077				break;
00078			case BODYPART_RARM1:
00079				SkelGroupSkins[6] = Texture'runefx.gore_bone';
00080				SkelGroupFlags[6] = SkelGroupFlags[6] & ~POLYFLAG_INVISIBLE;
00081				break;
00082			case BODYPART_HEAD:
00083				SkelGroupSkins[11] = Texture'runefx.gore_bone';
00084				SkelGroupFlags[11] = SkelGroupFlags[11] & ~POLYFLAG_INVISIBLE;
00085				break;
00086		}
00087	}
00088	
00089	//================================================
00090	//
00091	// SeveredLimbClass
00092	//
00093	//================================================
00094	function class<Actor> SeveredLimbClass(int BodyPart)
00095	{
00096		switch(BodyPart)
00097		{
00098			case BODYPART_LARM1:
00099				return class'WolfLArm';
00100			case BODYPART_RARM1:
00101				return class'WolfRArm';
00102			case BODYPART_HEAD:
00103				return class'SvenHead';
00104				break;
00105		}
00106	
00107		return None;
00108	}
00109	
00110	defaultproperties
00111	{
00112	     HitSoundLow(0)=Sound'CreaturesSnd.Vikings.vike2hit01'
00113	     HitSoundLow(1)=Sound'CreaturesSnd.Vikings.vike2hit01'
00114	     HitSoundLow(2)=Sound'CreaturesSnd.Vikings.vike2hit01'
00115	     HitSoundMed(0)=Sound'CreaturesSnd.Vikings.vike2hit02'
00116	     HitSoundMed(1)=Sound'CreaturesSnd.Vikings.vike2hit02'
00117	     HitSoundMed(2)=Sound'CreaturesSnd.Vikings.vike2hit02'
00118	     HitSoundHigh(0)=Sound'CreaturesSnd.Vikings.vike2hit03'
00119	     HitSoundHigh(1)=Sound'CreaturesSnd.Vikings.vike2hit03'
00120	     HitSoundHigh(2)=Sound'CreaturesSnd.Vikings.vike2hit03'
00121	     CarcassType=Class'RuneI.PlayerSvenCarcass'
00122	     Die=Sound'CreaturesSnd.Vikings.vike2death01'
00123	     Die2=Sound'CreaturesSnd.Vikings.vike2death02'
00124	     Die3=Sound'CreaturesSnd.Vikings.vike2death03'
00125	     MaxMouthRot=7000
00126	     MaxMouthRotRate=65535
00127	     SkelMesh=8
00128	     SkelGroupSkins(0)=Texture'Players.Ragnarragd_arms'
00129	     SkelGroupSkins(1)=Texture'Players.Ragnarsven_body'
00130	     SkelGroupSkins(2)=Texture'Players.Ragnarwolf_armleg'
00131	     SkelGroupSkins(3)=Texture'Players.Ragnarwolf_armleg'
00132	     SkelGroupSkins(4)=Texture'Players.Ragnarsven_head'
00133	     SkelGroupSkins(5)=Texture'Players.Ragnarwolf_armleg'
00134	     SkelGroupSkins(6)=Texture'Players.Ragnarragd_arms'
00135	     SkelGroupSkins(7)=Texture'Players.Ragnarwolf_armleg'
00136	     SkelGroupSkins(8)=Texture'Players.Ragnarwolf_armleg'
00137	     SkelGroupSkins(9)=Texture'Players.Ragnarragd_torso'
00138	     SkelGroupSkins(10)=Texture'Players.Ragnarwolf_armleg'
00139	     SkelGroupSkins(11)=Texture'Players.Ragnarragd_arms'
00140	     SkelGroupSkins(12)=Texture'Players.Ragnarwolf_armleg'
00141	     SkelGroupSkins(13)=Texture'Players.Ragnarwolf_armleg'
00142	     SkelGroupSkins(14)=Texture'Players.Ragnarragd_arms'
00143	     SkelGroupSkins(15)=Texture'Players.Ragnarragd_arms'
00144	}

End Source Code