RuneI
Class PlayerSarkSpawn

source: c:\runehov\RuneI\Classes\PlayerSarkSpawn.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Pawn
         |
         +--Engine.PlayerPawn
            |
            +--RuneI.RunePlayer
               |
               +--RuneI.PlayerSarkSpawn
Direct Known Subclasses:None

class PlayerSarkSpawn
extends RuneI.RunePlayer

//============================================================================= // PlayerSarkSpawn. //=============================================================================

Function Summary
 void ApplyGoreCap(int BodyPart)
     
//============================================================
//
// ApplyGoreCap
//
//============================================================
 int BodyPartForPolyGroup(int polygroup)
     
//============================================================
//
// BodyPartForPolyGroup
//
//============================================================
 Texture PainSkin(int BodyPart)
     
//============================================================
//
// PainSkin
//
// returns the pain skin for a given polygroup
//============================================================



Source Code


00001	//=============================================================================
00002	// PlayerSarkSpawn.
00003	//=============================================================================
00004	class PlayerSarkSpawn expands RunePlayer;
00005	
00006	//============================================================
00007	//
00008	// PainSkin
00009	//
00010	// returns the pain skin for a given polygroup
00011	//============================================================
00012	function Texture PainSkin(int BodyPart)
00013	{
00014		return None;
00015	}
00016	
00017	//============================================================
00018	//
00019	// BodyPartForPolyGroup
00020	//
00021	//============================================================
00022	function int BodyPartForPolyGroup(int polygroup)
00023	{
00024		switch(polygroup)
00025		{
00026			case 2:					return BODYPART_LLEG1;
00027			case 3:					return BODYPART_RLEG1;
00028			case 5:					return BODYPART_LARM1;
00029			case 10:				return BODYPART_RARM1;
00030			case 4: case 6: case 7:
00031			case 8: case 9: case 11:return BODYPART_TORSO;
00032			case 1:					return BODYPART_HEAD;
00033		}
00034		return BODYPART_BODY;
00035	}
00036	
00037	//============================================================
00038	//
00039	// ApplyGoreCap
00040	//
00041	//============================================================
00042	function ApplyGoreCap(int BodyPart)
00043	{
00044		switch(BodyPart)
00045		{
00046			case BODYPART_LARM1:
00047				SkelGroupSkins[7] = Texture'runefx.gore_bone';
00048				SkelGroupFlags[7] = SkelGroupFlags[7] & ~POLYFLAG_INVISIBLE;
00049				break;
00050			case BODYPART_RARM1:
00051				SkelGroupSkins[9] = Texture'runefx.gore_bone';
00052				SkelGroupFlags[9] = SkelGroupFlags[9] & ~POLYFLAG_INVISIBLE;
00053				break;
00054			case BODYPART_HEAD:
00055				SkelGroupSkins[11] = Texture'runefx.gore_bone';
00056				SkelGroupFlags[11] = SkelGroupFlags[11] & ~POLYFLAG_INVISIBLE;
00057				break;
00058		}
00059	}
00060	
00061	//================================================
00062	//
00063	// SeveredLimbClass
00064	//
00065	//================================================
00066	function class<Actor> SeveredLimbClass(int BodyPart)
00067	{
00068		switch(BodyPart)
00069		{
00070			case BODYPART_LARM1:
00071			case BODYPART_RARM1:
00072				return class'SarkArm';
00073			case BODYPART_HEAD:
00074				return class'SarkHead';
00075		}
00076		return None;
00077	}
00078	
00079	defaultproperties
00080	{
00081	     Die4=Sound'CreaturesSnd.Ragnar.ragsarkdeath04'
00082	     WeaponThrowSound=Sound'CreaturesSnd.Ragnar.ragpickup01'
00083	     WeaponDropSound=Sound'CreaturesSnd.Ragnar.ragpickup01'
00084	     JumpGruntSound(1)=Sound'CreaturesSnd.Ragnar.ragsarkjump02'
00085	     FallingDeathSound=Sound'CreaturesSnd.Ragnar.ragsarkland02'
00086	     FallingScreamSound=Sound'CreaturesSnd.Ragnar.ragsarkfall01'
00087	     EdgeGrabSound=Sound'CreaturesSnd.Ragnar.ragpickup02'
00088	     KickSound=Sound'CreaturesSnd.Ragnar.ragpickup02'
00089	     HitSoundLow(0)=Sound'CreaturesSnd.Ragnar.ragsarkhit01'
00090	     HitSoundLow(1)=Sound'CreaturesSnd.Ragnar.ragsarkhit02'
00091	     HitSoundLow(2)=Sound'CreaturesSnd.Ragnar.ragsarkhit03'
00092	     HitSoundMed(0)=Sound'CreaturesSnd.Ragnar.ragsarkhit04'
00093	     HitSoundMed(1)=Sound'CreaturesSnd.Ragnar.ragsarkhit05'
00094	     HitSoundMed(2)=Sound'CreaturesSnd.Ragnar.ragsarkhit06'
00095	     HitSoundHigh(0)=Sound'CreaturesSnd.Ragnar.ragsarkhit07'
00096	     HitSoundHigh(1)=Sound'CreaturesSnd.Ragnar.ragsarkhit08'
00097	     HitSoundHigh(2)=Sound'CreaturesSnd.Ragnar.ragsarkhit09'
00098	     BerserkSoundStart=Sound'CreaturesSnd.Ragnar.ragsarkberstart'
00099	     BerserkSoundEnd=Sound'CreaturesSnd.Ragnar.ragsarkberend'
00100	     BerserkSoundLoop=Sound'CreaturesSnd.Ragnar.ragsarkberzerkL'
00101	     BerserkYellSound(0)=Sound'CreaturesSnd.Ragnar.ragsarkattack01'
00102	     BerserkYellSound(1)=Sound'CreaturesSnd.Ragnar.ragsarkattack02'
00103	     BerserkYellSound(2)=Sound'CreaturesSnd.Ragnar.ragsarkattack03'
00104	     BerserkYellSound(3)=Sound'CreaturesSnd.Ragnar.ragsarkattack04'
00105	     BerserkYellSound(4)=Sound'CreaturesSnd.Ragnar.ragsarkattack05'
00106	     BerserkYellSound(5)=Sound'CreaturesSnd.Ragnar.ragsarkattack06'
00107	     CarcassType=Class'RuneI.PlayerSarkSpawnCarcass'
00108	     Die=Sound'CreaturesSnd.Ragnar.ragsarkdeath01'
00109	     Die2=Sound'CreaturesSnd.Ragnar.ragsarkdeath02'
00110	     Die3=Sound'CreaturesSnd.Ragnar.ragsarkdeath03'
00111	     LandGrunt=Sound'CreaturesSnd.Ragnar.ragsarkhit02'
00112	     LandSoundWood=Sound'CreaturesSnd.Sark.sarkland02'
00113	     LandSoundMetal=Sound'CreaturesSnd.Sark.sarkland02'
00114	     LandSoundStone=Sound'CreaturesSnd.Sark.sarkland02'
00115	     LandSoundFlesh=Sound'CreaturesSnd.Sark.sarkland02'
00116	     LandSoundIce=Sound'CreaturesSnd.Sark.sarkland02'
00117	     LandSoundSnow=Sound'CreaturesSnd.Sark.sarkland02'
00118	     LandSoundEarth=Sound'CreaturesSnd.Sark.sarkland02'
00119	     LandSoundWater=Sound'CreaturesSnd.Sark.sarkland02'
00120	     LandSoundMud=Sound'CreaturesSnd.Sark.sarkland02'
00121	     LandSoundLava=Sound'CreaturesSnd.Sark.sarkland02'
00122	     SkelMesh=12
00123	     SkelGroupSkins(0)=Texture'Players.Ragnarragd_arms'
00124	     SkelGroupSkins(1)=Texture'Players.Ragnarss_head'
00125	     SkelGroupSkins(2)=Texture'Players.Ragnarss_armleg'
00126	     SkelGroupSkins(3)=Texture'Players.Ragnarss_armleg'
00127	     SkelGroupSkins(4)=Texture'Players.Ragnarss_torso'
00128	     SkelGroupSkins(5)=Texture'Players.Ragnarss_armleg'
00129	     SkelGroupSkins(6)=Texture'Players.Ragnarss_armleg'
00130	     SkelGroupSkins(7)=Texture'Players.Ragnarss_armleg'
00131	     SkelGroupSkins(8)=Texture'Players.Ragnarss_armleg'
00132	     SkelGroupSkins(9)=Texture'Players.Ragnarss_armleg'
00133	     SkelGroupSkins(10)=Texture'Players.Ragnarss_armleg'
00134	     SkelGroupSkins(11)=Texture'Players.Ragnarragd_arms'
00135	     SkelGroupSkins(12)=Texture'Players.Ragnarragd_arms'
00136	     SkelGroupSkins(13)=Texture'Players.Ragnarragd_arms'
00137	     SkelGroupSkins(14)=Texture'Players.Ragnarragd_arms'
00138	     SkelGroupSkins(15)=Texture'Players.Ragnarragd_arms'
00139	}

End Source Code