RuneI
Class PlayerDarkWarrior

source: c:\runehov\RuneI\Classes\PlayerDarkWarrior.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Pawn
         |
         +--Engine.PlayerPawn
            |
            +--RuneI.RunePlayer
               |
               +--RuneI.PlayerDarkWarrior
Direct Known Subclasses:None

class PlayerDarkWarrior
extends RuneI.RunePlayer

//============================================================================= // PlayerDarkWarrior. //=============================================================================

Function Summary
 void ApplyGoreCap(int BodyPart)
     
//============================================================
//
// ApplyGoreCap
//
//============================================================
 int BodyPartForPolyGroup(int polygroup)
     
//============================================================
//
// BodyPartForPolyGroup
//
//============================================================
 Texture PainSkin(int BodyPart)
     
//============================================================
//
// PainSkin
//
// returns the pain skin for a given polygroup
//============================================================



Source Code


00001	//=============================================================================
00002	// PlayerDarkWarrior.
00003	//=============================================================================
00004	class PlayerDarkWarrior expands RunePlayer;
00005	
00006	//============================================================
00007	//
00008	// PainSkin
00009	//
00010	// returns the pain skin for a given polygroup
00011	//============================================================
00012	
00013	function Texture PainSkin(int BodyPart)
00014	{
00015		switch(BodyPart)
00016		{
00017			case BODYPART_TORSO:
00018				SkelGroupSkins[4] = Texture'players.ragnardw_torsopain';
00019				break;
00020			case BODYPART_HEAD:
00021				SkelGroupSkins[10] = Texture'players.ragnardw_headpain';
00022				break;
00023			case BODYPART_LARM1:
00024				SkelGroupSkins[3] = Texture'players.ragnardw_armlegpain';
00025				SkelGroupSkins[9] = Texture'players.ragnardw_armlegpain';
00026				break;
00027			case BODYPART_RARM1:
00028				SkelGroupSkins[2] = Texture'players.ragnardw_armlegpain';
00029				SkelGroupSkins[6] = Texture'players.ragnardw_armlegpain';
00030				break;
00031			case BODYPART_LLEG1:
00032			case BODYPART_RLEG1:
00033				SkelGroupSkins[1] = Texture'players.ragnardw_armlegpain';
00034				break;
00035		}
00036		return None;
00037	}
00038	
00039	//============================================================
00040	//
00041	// BodyPartForPolyGroup
00042	//
00043	//============================================================
00044	
00045	function int BodyPartForPolyGroup(int polygroup)
00046	{
00047		switch(polygroup)
00048		{
00049			case 10:							return BODYPART_HEAD;
00050			case 9:								return BODYPART_LARM1;
00051			case 6:								return BODYPART_RARM1;
00052			case 1:								return BODYPART_LLEG1;
00053			case 2: case 3:
00054			case 4:	case 5: case 7: case 8:		return BODYPART_TORSO;
00055		}
00056		return BODYPART_BODY;
00057	}
00058	
00059	//============================================================
00060	//
00061	// ApplyGoreCap
00062	//
00063	//============================================================
00064	
00065	function ApplyGoreCap(int BodyPart)
00066	{
00067		switch(BodyPart)
00068		{
00069			case BODYPART_LARM1:
00070				SkelGroupSkins[8] = Texture'runefx.gore_bone';
00071				SkelGroupFlags[8] = SkelGroupFlags[8] & ~POLYFLAG_INVISIBLE;
00072				break;
00073			case BODYPART_RARM1:
00074				SkelGroupSkins[5] = Texture'runefx.gore_bone';
00075				SkelGroupFlags[5] = SkelGroupFlags[5] & ~POLYFLAG_INVISIBLE;
00076				break;
00077			case BODYPART_HEAD:
00078				SkelGroupSkins[7] = Texture'runefx.gore_bone';
00079				SkelGroupFlags[7] = SkelGroupFlags[7] & ~POLYFLAG_INVISIBLE;
00080				break;
00081		}
00082	}
00083	
00084	//================================================
00085	//
00086	// SeveredLimbClass
00087	//
00088	//================================================
00089	function class<Actor> SeveredLimbClass(int BodyPart)
00090	{
00091		switch(BodyPart)
00092		{
00093			case BODYPART_LARM1:
00094				return class'DarkVikingLArm';
00095			case BODYPART_RARM1:
00096				return class'DarkVikingRArm';
00097			case BODYPART_HEAD:
00098				return class'DarkVikingHead';
00099				break;
00100		}
00101	
00102		return None;
00103	}
00104	
00105	defaultproperties
00106	{
00107	     HitSoundLow(0)=Sound'CreaturesSnd.Vikings.darkhit01'
00108	     HitSoundLow(1)=Sound'CreaturesSnd.Vikings.darkhit01'
00109	     HitSoundLow(2)=Sound'CreaturesSnd.Vikings.darkhit01'
00110	     HitSoundMed(0)=Sound'CreaturesSnd.Vikings.darkhit02'
00111	     HitSoundMed(1)=Sound'CreaturesSnd.Vikings.darkhit02'
00112	     HitSoundMed(2)=Sound'CreaturesSnd.Vikings.darkhit02'
00113	     HitSoundHigh(0)=Sound'CreaturesSnd.Vikings.darkhit03'
00114	     HitSoundHigh(1)=Sound'CreaturesSnd.Vikings.darkhit03'
00115	     HitSoundHigh(2)=Sound'CreaturesSnd.Vikings.darkhit03'
00116	     CarcassType=Class'RuneI.PlayerDarkWarriorCarcass'
00117	     Die=Sound'CreaturesSnd.Vikings.darkdeath01'
00118	     Die2=Sound'CreaturesSnd.Vikings.darkdeath02'
00119	     Die3=Sound'CreaturesSnd.Vikings.darkdeath03'
00120	     SkelMesh=18
00121	     SkelGroupSkins(0)=Texture'Players.Ragnarragd_arms'
00122	     SkelGroupSkins(1)=Texture'Players.Ragnardw_armleg'
00123	     SkelGroupSkins(2)=Texture'Players.Ragnardw_armleg'
00124	     SkelGroupSkins(3)=Texture'Players.Ragnardw_armleg'
00125	     SkelGroupSkins(4)=Texture'Players.Ragnardw_torso'
00126	     SkelGroupSkins(5)=Texture'Players.Ragnardw_torso'
00127	     SkelGroupSkins(6)=Texture'Players.Ragnardw_armleg'
00128	     SkelGroupSkins(7)=Texture'Players.Ragnardw_torso'
00129	     SkelGroupSkins(8)=Texture'Players.Ragnardw_torso'
00130	     SkelGroupSkins(9)=Texture'Players.Ragnardw_armleg'
00131	     SkelGroupSkins(10)=Texture'Players.Ragnardw_head'
00132	}

End Source Code