Core.Object | +--Engine.Actor | +--Engine.Effects | +--RuneI.MudSplat
00001 //============================================================================= 00002 // MudSplat. 00003 //============================================================================= 00004 class MudSplat expands Effects; 00005 00006 event Tick(float deltaTime) 00007 { 00008 DrawScale -= 0.2*deltaTime; 00009 if(DrawScale < 0.05) 00010 Destroy(); 00011 } 00012 00013 defaultproperties 00014 { 00015 DrawType=DT_VerticalSprite 00016 Style=STY_Masked 00017 Texture=Texture'RuneFX.Mudblob2' 00018 DrawScale=0.250000 00019 ScaleGlow=1.400000 00020 }