RuneI
Class LokiHealthTrail

source: c:\runehov\RuneI\Classes\LokiHealthTrail.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Effects
         |
         +--RuneI.LokiHealthTrail
Direct Known Subclasses:None

class LokiHealthTrail
extends Engine.Effects

//============================================================================= // LokiHealthTrail. //=============================================================================
Variables
 WeaponSwipe Swipe
 class SwipeClass
 float amplitude
 float time


Function Summary
 void PreBeginPlay()
 
simulated
Tick(float DeltaTime)



Source Code


00001	//=============================================================================
00002	// LokiHealthTrail.
00003	//=============================================================================
00004	class LokiHealthTrail expands Effects;
00005	
00006	var() class<WeaponSwipe> SwipeClass;
00007	var WeaponSwipe Swipe;
00008	var float time;
00009	var float amplitude;
00010	
00011	function PreBeginPlay()
00012	{
00013		local actor Spark;
00014		local actor Part;
00015		
00016		Super.PreBeginPlay();
00017	
00018		time = 0;
00019		
00020		Swipe = Spawn(SwipeClass, self,, Location,);
00021		Swipe.BaseJointIndex = 0;
00022		Swipe.OffsetJointIndex = 1;
00023		Swipe.SystemLifeSpan = -1;
00024		Swipe.SwipeSpeed = 2;
00025		
00026		AttachActorToJoint(Swipe, 1);
00027	
00028		Part = Spawn(class'LokiHealthSystem', self);
00029		AttachActorToJoint(Part, 0);
00030	
00031		SetPhysics(PHYS_None);
00032		Enable('Tick');
00033	}
00034	
00035	simulated function Tick(float DeltaTime)
00036	{	
00037		local vector loc;
00038		local float xRate, yRate;
00039	
00040		time += DeltaTime;
00041	
00042		xRate = cos(time * Velocity.X) * amplitude;
00043		yRate = sin(time * Velocity.X) * amplitude;
00044	
00045		loc.X = Owner.Location.X + xRate;
00046		loc.Y = Owner.Location.Y + yRate;
00047		loc.Z = Location.Z + DeltaTime * Velocity.Z;
00048			
00049		SetLocation(loc);
00050	}
00051	
00052	defaultproperties
00053	{
00054	     SwipeClass=Class'RuneI.WeaponSwipeGreen'
00055	     DrawType=DT_SkeletalMesh
00056	     Skeletal=SkelModel'weapons.InvisibleShort'
00057	}

End Source Code