Core.Object | +--Engine.Actor | +--Engine.Effects | +--RuneI.FireSwordEffect
00001 //============================================================================= 00002 // FireSwordEffect. 00003 //============================================================================= 00004 class FireSwordEffect expands Effects; 00005 00006 defaultproperties 00007 { 00008 DrawType=DT_SkeletalMesh 00009 Style=STY_Translucent 00010 ScaleGlow=0.600000 00011 DesiredFatness=160 00012 bUnlit=True 00013 Skeletal=SkelModel'weapons.romansword' 00014 SkelGroupSkins(0)=FireTexture'RuneFX.FlameSword' 00015 SkelGroupSkins(1)=FireTexture'RuneFX.FlameSword' 00016 SkelGroupSkins(2)=FireTexture'RuneFX.FlameSword' 00017 SkelGroupSkins(3)=FireTexture'RuneFX.FlameSword' 00018 SkelGroupSkins(4)=FireTexture'RuneFX.FlameSword' 00019 SkelGroupSkins(5)=FireTexture'RuneFX.FlameSword' 00020 SkelGroupSkins(6)=FireTexture'RuneFX.FlameSword' 00021 SkelGroupSkins(7)=FireTexture'RuneFX.FlameSword' 00022 SkelGroupSkins(8)=FireTexture'RuneFX.FlameSword' 00023 SkelGroupSkins(9)=FireTexture'RuneFX.FlameSword' 00024 SkelGroupSkins(10)=FireTexture'RuneFX.FlameSword' 00025 SkelGroupSkins(11)=FireTexture'RuneFX.FlameSword' 00026 SkelGroupSkins(12)=FireTexture'RuneFX.FlameSword' 00027 SkelGroupSkins(13)=FireTexture'RuneFX.FlameSword' 00028 SkelGroupSkins(14)=FireTexture'RuneFX.FlameSword' 00029 SkelGroupSkins(15)=FireTexture'RuneFX.FlameSword' 00030 }