Core.Object | +--Engine.Actor | +--Engine.Effects | +--RuneI.DealieLight
00001 //============================================================================= 00002 // DealieLight. 00003 //============================================================================= 00004 class DealieLight expands Effects; 00005 00006 defaultproperties 00007 { 00008 DrawType=DT_Sprite 00009 Style=STY_Translucent 00010 Texture=Texture'RuneFX.Deely1' 00011 DrawScale=0.200000 00012 bUnlit=True 00013 }