Core.Object | +--Engine.Actor | +--Engine.Effects | +--RuneI.CoronaRed
00001 //============================================================================= 00002 // CoronaRed. 00003 //============================================================================= 00004 class CoronaRed expands Effects; 00005 00006 defaultproperties 00007 { 00008 bNetTemporary=False 00009 DrawType=DT_Sprite 00010 Style=STY_Translucent 00011 Texture=Texture'RuneFX.coronared' 00012 DrawScale=1.200000 00013 ScaleGlow=0.500000 00014 SpriteProjForward=6.000000 00015 bUnlit=True 00016 }