Core.Object | +--Engine.Actor | +--Engine.Effects | +--RuneI.BloodDrips
00001 //============================================================================= 00002 // BloodDrips. 00003 //============================================================================= 00004 class BloodDrips expands Effects; 00005 00006 defaultproperties 00007 { 00008 DrawType=DT_VerticalSprite 00009 Style=STY_Modulated 00010 Texture=Texture'BloodFX.blood02_b' 00011 }