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Function Summary |
void |
BeforePaint(Canvas C, float X, float Y) |
void |
CheckRange() |
void |
Created() |
void |
KeyDown(int Key, float X, float Y)
// RUNE: Added to capture Mouse wheel messages
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void |
LMouseDown(float X, float Y) |
void |
MouseMove(float X, float Y) |
void |
Paint(Canvas C, float X, float Y) |
bool |
Scroll(float Delta) |
void |
SetRange(float NewMinPos, float NewMaxPos, float NewMaxVisible, optional float) |
void |
Show(float P) |
void |
Tick(float Delta) |