SarkBall
Class SarkBallGong

source: c:\runehov\SarkBall\Classes\SarkBallGong.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--RuneI.DecorationRune
            |
            +--SarkBall.SarkBallGong
Direct Known Subclasses:GreenSarkBallGong, RedSarkBallGong

class SarkBallGong
extends RuneI.DecorationRune

//============================================================================= // SarkBallGong. //=============================================================================
Variables
 SarkBallGameReplicationInfo GR
 int GlowChange
 int MaxAmbientGlow
 Class ScoreEvent
 Int Team

States
Startup

Function Summary
 void Bump(Actor Other)
 bool JointDamaged(int Damage, Pawn EventInstigator, vector HitLoc, vector Momentum, name DamageType, int joint)
 void Touch(Actor Other)


State Startup Function Summary
 void Timer()



Source Code


00001	//=============================================================================
00002	// SarkBallGong.
00003	//=============================================================================
00004	class SarkBallGong expands DecorationRune;   //gong
00005	
00006	var Int Team;
00007	var SarkBallGameReplicationInfo GR;
00008	var int MaxAmbientGlow;
00009	var int GlowChange;
00010	
00011	var() Class<Actor> ScoreEvent;
00012	
00013	
00014	//GetTeamVectorColor
00015	event BeginPlay(){
00016	  //BroadcastMessage("Setting up team goal: "$team,true);
00017	  If (Team==0){
00018	    DesiredColorAdjust.X = 0;
00019	    DesiredColorAdjust.Y = 200;
00020	    DesiredColorAdjust.Z = 0;
00021	    //DesiredColorAdjust=SarkBallGame(level.game).GetTeamVectorColor(0);
00022	
00023	  }else{
00024	    //DesiredColorAdjust=SarkBallGame(level.game).GetTeamVectorColor(2);
00025	    DesiredColorAdjust.X = 200;
00026	    DesiredColorAdjust.Y = 0;
00027	    DesiredColorAdjust.Z = 0;
00028	
00029	
00030	  }
00031	
00032	
00033	}
00034	
00035	
00036	function bool JointDamaged(int Damage, Pawn EventInstigator, vector HitLoc, vector Momentum, name DamageType, int joint){
00037	  Return False;
00038	
00039	}
00040	
00041	
00042	
00043	function Bump(actor Other){
00044	    //BroadcastMessage("SarkBallGong.Bump"$Other.Name,True);
00045	    Super.Bump(Other);
00046	  }
00047	
00048	function Touch(Actor Other){
00049	  local class<Actor> tempClass;
00050	  local Actor ScoreEffect;
00051	
00052	  If (Other.ISA('SarkBall')){
00053	    //BroadcastMessage("Gong_Touch:"$Other.Name,True);
00054	    //Log("SarkBallBot_Touch_State:"$Other.GetStateName());
00055	    tempClass=ScoreEvent;
00056	    ScoreEffect=Spawn(tempClass,,,Other.Location);
00057	    SarkBallGame(level.game).AddScore(Team,Other);
00058	  }
00059	  Super.Touch(Other);
00060	  //Log("SarkBallBot_AfterTouch:"$Other.Name);
00061	}
00062	
00063	Auto State Startup{
00064	
00065	function Timer(){
00066	
00067	  //If (AmbientGlow>=MaxAmbientGlow){
00068	  //  GlowChange=-GlowChange;
00069	 // }
00070	  //If (AmbientGlow<=0){
00071	  //  GlowChange=-GlowChange;
00072	  //}
00073	  //AmbientGlow=255;
00074	  //BroadcastMessage("SarkBallGoal_Timer:"$AmbientGlow,True);
00075	
00076	
00077	  //SetPhysics(PHYS_Rotating);
00078	  //RotationRate.Yaw = 40000;
00079	  //bFixedRotationDir = true;
00080	
00081	  //DesiredRotation.Yaw = Rotation.Yaw + Rand(2000) - 1000;
00082	
00083	  //DesiredRotation.Pitch = Rotation.Pitch + Rand(2000) - 1000;
00084	  //RotationRate.Pitch = 64000;
00085	  //bRotateToDesired=True;
00086	
00087	
00088	
00089	}
00090	
00091	Begin:
00092	  SetTimer(5, true);
00093	
00094	
00095	}
00096	
00097	defaultproperties
00098	{
00099	    MaxAmbientGlow=1000
00100	    GlowChange=5
00101	    DestroyedSound=Sound'MurmurSnd.Rocks.rock09'
00102	    bStatic=False
00103	    DrawType=DT_SkeletalMesh
00104	    AmbientGlow=200
00105	    CollisionRadius=55.00
00106	    CollisionHeight=61.00
00107	    bCollideActors=True
00108	    bCollideWorld=True
00109	    bBlockActors=True
00110	    bBlockPlayers=True
00111	    bJointsBlock=True
00112	    bJointsTouch=True
00113	    Mass=200.00
00114	    Skeletal=SkelModel'objects.Gong'
00115	}

End Source Code