SarkBall
Class SarkBallBotSigurd

source: c:\runehov\SarkBall\Classes\SarkBallBotSigurd.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Pawn
         |
         +--RuneI.ScriptPawn
            |
            +--SarkBall.SarkBallBot
               |
               +--SarkBall.SarkBallBotSigurd
Direct Known Subclasses:None

class SarkBallBotSigurd
extends SarkBall.SarkBallBot

//----------------------------------------------------------- // //-----------------------------------------------------------

Function Summary
 void ApplyGoreCap(int BodyPart)
     
//============================================================
//
// ApplyGoreCap
//
//============================================================
 int BodyPartForPolyGroup(int polygroup)
     
//============================================================
//
// BodyPartForPolyGroup
//
//============================================================
 Texture PainSkin(int BodyPart)
     
//============================================================
//
// PainSkin
//
// returns the pain skin for a given polygroup
//============================================================



Source Code


00001	//-----------------------------------------------------------
00002	//
00003	//-----------------------------------------------------------
00004	class SarkBallBotSigurd expands SarkBallBot;
00005	
00006	//============================================================
00007	//
00008	// PainSkin
00009	//
00010	// returns the pain skin for a given polygroup
00011	//============================================================
00012	function Texture PainSkin(int BodyPart)
00013	{
00014	     switch(BodyPart)
00015	     {
00016	          case BODYPART_TORSO:
00017	               SkelGroupSkins[1] = Texture'players.ragnarsig_bodypain';
00018	               break;
00019	          case BODYPART_HEAD:
00020	               SkelGroupSkins[11] = Texture'players.ragnarsig_headpain';
00021	               break;
00022	          case BODYPART_LARM1:
00023	               SkelGroupSkins[9] = Texture'players.ragnarsig_armlegpain';
00024	               SkelGroupSkins[10] = Texture'players.ragnarsig_armlegpain';
00025	               break;
00026	          case BODYPART_RARM1:
00027	               SkelGroupSkins[6] = Texture'players.ragnarsig_armlegpain';
00028	               SkelGroupSkins[5] = Texture'players.ragnarsig_armlegpain';
00029	               break;
00030	          case BODYPART_LLEG1:
00031	               SkelGroupSkins[3] = Texture'players.ragnarsig_armlegpain';
00032	               SkelGroupSkins[13] = Texture'players.ragnarsig_armlegpain';
00033	               break;
00034	          case BODYPART_RLEG1:
00035	               SkelGroupSkins[4] = Texture'players.ragnarsig_armlegpain';
00036	               SkelGroupSkins[14] = Texture'players.ragnarsig_armlegpain';
00037	               break;
00038	     }
00039	     return None;
00040	}
00041	
00042	//============================================================
00043	//
00044	// BodyPartForPolyGroup
00045	//
00046	//============================================================
00047	function int BodyPartForPolyGroup(int polygroup)
00048	{
00049	     switch(polygroup)
00050	     {
00051	          case 11:                                   return BODYPART_HEAD;
00052	          case 10:                                   return BODYPART_LARM1;
00053	          case 5:                                        return BODYPART_RARM1;
00054	          case 3: case 13:                         return BODYPART_LLEG1;
00055	          case 4:     case 14:                         return BODYPART_RLEG1;
00056	          case 1: case 2: case 6: case 7: case 8:
00057	               case 9: case 12:                    return BODYPART_TORSO;
00058	     }
00059	     return BODYPART_BODY;
00060	}
00061	
00062	//============================================================
00063	//
00064	// ApplyGoreCap
00065	//
00066	//============================================================
00067	function ApplyGoreCap(int BodyPart)
00068	{
00069	     switch(BodyPart)
00070	     {
00071	          case BODYPART_LARM1:
00072	               SkelGroupSkins[8] = Texture'runefx.gore_bone';
00073	               SkelGroupFlags[8] = SkelGroupFlags[8] & ~POLYFLAG_INVISIBLE;
00074	               break;
00075	          case BODYPART_RARM1:
00076	               SkelGroupSkins[7] = Texture'runefx.gore_bone';
00077	               SkelGroupFlags[7] = SkelGroupFlags[7] & ~POLYFLAG_INVISIBLE;
00078	               break;
00079	          case BODYPART_HEAD:
00080	               SkelGroupSkins[12] = Texture'players.ragnarsig_neckgore';
00081	               SkelGroupFlags[12] = SkelGroupFlags[12] & ~POLYFLAG_INVISIBLE;
00082	               break;
00083	     }
00084	}
00085	
00086	//================================================
00087	//
00088	// SeveredLimbClass
00089	//
00090	//================================================
00091	function class<Actor> SeveredLimbClass(int BodyPart)
00092	{
00093	     switch(BodyPart)
00094	     {
00095	          case BODYPART_LARM1:
00096	               return class'SigurdLArm';
00097	          case BODYPART_RARM1:
00098	               return class'SigurdRArm';
00099	          case BODYPART_HEAD:
00100	               return class'SigurdHead';
00101	               break;
00102	     }
00103	
00104	     return None;
00105	}
00106	
00107	defaultproperties
00108	{
00109	    AmbientWaitSoundDelay=9.00
00110	    AmbientFightSoundDelay=6.00
00111	    CarcassType=Class'RuneI.PlayerSigurdCarcass'
00112	    Die=Sound'CreaturesSnd.Vikings.vike2death01'
00113	    Die2=Sound'CreaturesSnd.Vikings.vike2death02'
00114	    Die3=Sound'CreaturesSnd.Vikings.vike2death03'
00115	    MaxMouthRot=7000
00116	    MaxMouthRotRate=65535
00117	    SkelGroupSkins=Texture'Players.Ragnarragd_arms'
00118	}

End Source Code