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Function Summary |
void |
ApplyGoreCap(int BodyPart)
//============================================================
//
// ApplyGoreCap
//
//============================================================
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int |
BodyPartForPolyGroup(int polygroup)
//============================================================
//
// BodyPartForPolyGroup
//
//============================================================
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Texture |
PainSkin(int BodyPart)
//============================================================
//
// PainSkin
//
// returns the pain skin for a given polygroup
//============================================================
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void |
PlayDeath(name DamageType) |
void |
PlaySkewerDeath(name DamageType)
//===================================================================
//
// PlayDeath
//
// Conrack is a special character who is fought only once in the game
// and he should NOT play a death animation, instead he plays a pain anim
// (the actual death sequence is handled in a cinematic)
//===================================================================
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