RuneI
Class ZombieHead

source: c:\runehov\RuneI\Classes\ZombieHead.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Inventory
         |
         +--Engine.Weapon
            |
            +--RuneI.NonStow
               |
               +--RuneI.LimbWeapon
                  |
                  +--RuneI.Head
                     |
                     +--RuneI.ZombieHead
Direct Known Subclasses:None

class ZombieHead
extends RuneI.Head

//============================================================================= // ZombieHead. //=============================================================================

Function Summary
 EMatterType MatterForJoint(int joint)
     
//============================================================
//
// MatterForJoint
//
// Returns what kind of material joint is associated with
//============================================================



Source Code


00001	//=============================================================================
00002	// ZombieHead.
00003	//=============================================================================
00004	class ZombieHead expands Head;
00005	
00006	//============================================================
00007	//
00008	// MatterForJoint
00009	//
00010	// Returns what kind of material joint is associated with
00011	//============================================================
00012	function EMatterType MatterForJoint(int joint)
00013	{
00014		return MATTER_EARTH;
00015	}
00016	
00017	defaultproperties
00018	{
00019	     bBloodyHead=False
00020	     DrawScale=1.250000
00021	     SkelMesh=25
00022	     SkelGroupSkins(1)=Texture'RuneFX.gore_bone'
00023	     SkelGroupSkins(2)=Texture'Players.Ragnarz_head'
00024	}

End Source Code