Core.Object | +--Engine.Actor | +--Engine.Effects | +--RuneI.SarkEye | +--RuneI.ZombieEye
void
PostBeginPlay()
00001 //============================================================================= 00002 // ZombieEye. 00003 //============================================================================= 00004 class ZombieEye extends SarkEye; 00005 00006 function PostBeginPlay() 00007 { 00008 local actor flame; 00009 00010 // Right Eye Flame 00011 flame = Spawn(Class'ZombieEyeFlame', self); 00012 AttachActorToJoint(flame, JointNamed('R_Eye')); 00013 00014 // Left Eye Flame 00015 flame = Spawn(Class'ZombieEyeFlame', self); 00016 AttachActorToJoint(flame, JointNamed('L_Eye')); 00017 } 00018 00019 defaultproperties 00020 { 00021 Skeletal=SkelModel'objects.SarkEyeAxe' 00022 }