Core.Object
|
+--Engine.Actor
|
+--Engine.ParticleSystem
|
+--RuneI.Fire
|
+--RuneI.ZombieChangeFire
| Direct Known Subclasses:None |
| Function Summary | |
void |
PostBeginPlay() |
void |
Timer()//=================================================================== // // Timer // // Smoothly remove the fire after a few seconds //=================================================================== |