Core.Object | +--Engine.Actor | +--Engine.Decal | +--RuneI.WorldDecal
00001 //============================================================================= 00002 // WorldDecal. 00003 //============================================================================= 00004 class WorldDecal expands Decal; 00005 00006 simulated event PostBeginPlay() 00007 { 00008 local vector X, Y, Z; 00009 DrawType = DT_None; 00010 00011 GetAxes(Rotation, X, Y, Z); 00012 00013 AttachDecal(100, Z); 00014 } 00015 00016 defaultproperties 00017 { 00018 bHighDetail=False 00019 bDirectional=True 00020 DrawType=DT_VerticalSprite 00021 Style=STY_Modulated 00022 }