Core.Object | +--Engine.Actor | +--Engine.Info | +--Engine.ZoneInfo | +--RuneI.WaterZone
00001 //============================================================================= 00002 // WaterZone. 00003 //============================================================================= 00004 class WaterZone expands ZoneInfo; 00005 00006 defaultproperties 00007 { 00008 EntrySound=Sound'MurmurSnd.Water.splash01' 00009 EntrySoundBig=Sound'MurmurSnd.Water.splash02' 00010 ExitSound=Sound'MurmurSnd.Water.splash08' 00011 EntryActor=Class'RuneI.splash' 00012 ExitActor=Class'RuneI.Ripple' 00013 bWaterZone=True 00014 }