Core.Object | +--Engine.Actor | +--Engine.Decoration | +--RuneI.DecorationRune | +--RuneI.Trees
00001 //============================================================================= 00002 // Trees. 00003 //============================================================================= 00004 class Trees expands DecorationRune 00005 abstract; 00006 00007 defaultproperties 00008 { 00009 DrawType=DT_SkeletalMesh 00010 }