Core.Object | +--Engine.Actor | +--Engine.Decoration | +--RuneI.DecorationRune | +--RuneI.TorchHolder
00001 //============================================================================= 00002 // TorchHolder. 00003 //============================================================================= 00004 class TorchHolder expands DecorationRune; 00005 00006 defaultproperties 00007 { 00008 DrawType=DT_SkeletalMesh 00009 CollisionRadius=7.300000 00010 CollisionHeight=10.000000 00011 Skeletal=SkelModel'objects.TorchHolder' 00012 }