Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.Fire | +--RuneI.TorchFire
00001 //============================================================================= 00002 // TorchFire. 00003 //============================================================================= 00004 class TorchFire expands Fire; 00005 00006 defaultproperties 00007 { 00008 ParticleCount=12 00009 ShapeVector=(X=3.000000,Y=3.000000,Z=1.000000) 00010 VelocityMin=(X=0.400000,Y=0.400000,Z=60.000000) 00011 VelocityMax=(X=1.250000,Y=1.250000,Z=100.000000) 00012 ScaleMin=0.250000 00013 ScaleMax=0.350000 00014 ScaleDeltaX=0.750000 00015 ScaleDeltaY=1.500000 00016 LifeSpanMin=0.150000 00017 LifeSpanMax=0.200000 00018 AlphaStart=110 00019 GravityScale=-0.250000 00020 SpawnOverTime=0.100000 00021 AmbientSound=Sound'EnvironmentalSnd.Fire.fire01L' 00022 TransientSoundRadius=1000.000000 00023 }