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Function Summary |
void |
Douse() |
bool |
FindFire(out vector)
//=============================================================================
//
// FindFire
//
// Locates the nearest source of fire for relighting the torch
//
// Checks for particle fire directly in front of the player
//=============================================================================
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name |
GetLightAnim(Actor Other, vector fireLoc)
//=============================================================================
//
// GetLightAnim
//
// Returns the necessary animation (and sets anim blend) for Torch relighting
//=============================================================================
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void |
Ignite()
//=============================================================================
//
// Ignite
//
//=============================================================================
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void |
InventorySpecial1()
//=============================================================================
//
// InventorySpecial1
//
// Generic Inventory function (called from an animation notify)
//
// For the torch, this notify ignites the torch
//=============================================================================
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void |
PostBeginPlay()
//=============================================================================
//
// PostBeginPlay
//
//=============================================================================
|
void |
SpawnHitEffect(vector HitLoc, vector HitNorm, int LowMask, int HighMask, Actor HitActor)
//=============================================================================
//
// SpawnHitEffect
//
// Spawns an effect based upon what was struck
//=============================================================================
|
void |
Tick(float DeltaSeconds)
//=============================================================================
//
// Douse
//
//=============================================================================
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bool |
UseTrigger(Actor Other)
//=============================================================================
//
// UseTrigger
//
//=============================================================================
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void |
ZoneChange(ZoneInfo newZone)
//=============================================================================
//
// ZoneChange
//
//=============================================================================
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