Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Pickup | +--RuneI.Food | +--RuneI.Stein
00001 //============================================================================= 00002 // Stein. 00003 //============================================================================= 00004 class Stein expands Food; 00005 00006 defaultproperties 00007 { 00008 Nutrition=35 00009 JunkActor=Class'RuneI.EmptyStein' 00010 UseSound=Sound'OtherSnd.Pickups.pickupstein01' 00011 PickupMessage="You drank some mead" 00012 Rotation=(Roll=-16384) 00013 CollisionRadius=7.000000 00014 CollisionHeight=7.000000 00015 bCollideWorld=True 00016 Skeletal=SkelModel'objects.Stein' 00017 }