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Function Summary |
void |
Died(Pawn Killer, name damageType, vector HitLocation)
//============================================================
//
// Died
//
// TODO: Spawn out metal spiderbot gibs
//============================================================
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EMatterType |
MatterForJoint(int joint)
//============================================================
//
// MatterForJoint
//
// Returns what kind of material joint is associated with
//============================================================
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Texture |
PainSkin(int BodyPart)
//============================================================
//
// PainSkin
//
//============================================================
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void |
PlayHitMatterSound(EMatterType matter)
//============================================================
//
// PlayHitMatterSound
//
//============================================================
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void |
PlayMoving(optional float) |
void |
PlayTurning(optional float) |
void |
PlayWaiting(optional float)
//------------------------------------------------
//
// Animation Functions
//
//------------------------------------------------
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void |
SpawnHitEffect(vector HitLoc, vector HitNorm, Actor HitActor)
//=============================================================================
//
// SpawnHitEffect
//
// Spawns an effect based upon what was struck
//=============================================================================
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void |
TweenToMoving(float time) |
void |
TweenToWaiting(float time)
// Tween functions
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