Core.Object
|
+--Engine.Actor
|
+--Engine.Inventory
|
+--Engine.Weapon
|
+--RuneI.InvisibleWeapon
|
+--RuneI.SnowbeastJaws
| Direct Known Subclasses:None |
| Function Summary | |
void |
SpawnHitEffect(vector HitLoc, vector HitNorm, int LowMask, int HighMask, Actor HitActor)//============================================================================= // // SpawnHitEffect // // Spawns an effect based upon what was struck //============================================================================= |