Core.Object | +--Engine.Actor | +--Engine.ParticleSystem | +--RuneI.Fire | +--RuneI.SmallFire
00001 //============================================================================= 00002 // SmallFire. 00003 //============================================================================= 00004 class SmallFire expands Fire; 00005 00006 defaultproperties 00007 { 00008 ParticleCount=8 00009 ShapeVector=(X=2.500000,Y=2.500000,Z=1.000000) 00010 VelocityMin=(X=0.800000,Y=0.800000,Z=40.000000) 00011 VelocityMax=(X=1.750000,Y=1.750000,Z=60.000000) 00012 ScaleMin=0.180000 00013 ScaleMax=0.380000 00014 LifeSpanMin=0.250000 00015 LifeSpanMax=0.400000 00016 AlphaStart=85 00017 SpawnOverTime=0.100000 00018 SoundRadius=11 00019 AmbientSound=Sound'EnvironmentalSnd.Fire.fire03L' 00020 }