Core.Object | +--Engine.Actor | +--Engine.Decoration | +--RuneI.DecorationRune | +--RuneI.Skull
00001 //============================================================================= 00002 // Skull. 00003 //============================================================================= 00004 class Skull expands DecorationRune; 00005 00006 defaultproperties 00007 { 00008 bStatic=False 00009 DrawType=DT_SkeletalMesh 00010 CollisionRadius=6.000000 00011 CollisionHeight=5.200000 00012 bCollideWorld=True 00013 Skeletal=SkelModel'objects.Skull' 00014 }