RuneI
Class SkinRack

source: c:\runehov\RuneI\Classes\Skinrack.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--RuneI.DecorationRune
            |
            +--RuneI.SkinRack
Direct Known Subclasses:None

class SkinRack
extends RuneI.DecorationRune

//============================================================================= // SkinRack. //=============================================================================

Function Summary
 EMatterType MatterForJoint(int joint)
     
//============================================================
//
// MatterForJoint
//
// Returns what kind of material joint is associated with
//============================================================



Source Code


00001	//=============================================================================
00002	// SkinRack.
00003	//=============================================================================
00004	class SkinRack expands DecorationRune;
00005	
00006	
00007	//============================================================
00008	//
00009	// MatterForJoint
00010	//
00011	// Returns what kind of material joint is associated with
00012	//============================================================
00013	function EMatterType MatterForJoint(int joint)
00014	{
00015		return MATTER_WOOD;
00016	}
00017	
00018	defaultproperties
00019	{
00020	     DrawType=DT_SkeletalMesh
00021	     DrawScale=2.000000
00022	     CollisionRadius=107.000000
00023	     CollisionHeight=75.000000
00024	     bCollideActors=True
00025	     bCollideWorld=True
00026	     bBlockActors=True
00027	     bBlockPlayers=True
00028	     bJointsBlock=True
00029	     Skeletal=SkelModel'objects.Skinrack'
00030	}

End Source Code