Core.Object | +--Engine.Actor | +--Engine.Decoration | +--RuneI.DecorationRune | +--RuneI.Skin
00001 //============================================================================= 00002 // Skin. 00003 //============================================================================= 00004 class Skin expands DecorationRune; 00005 00006 defaultproperties 00007 { 00008 bStatic=False 00009 bStasis=False 00010 DrawType=DT_SkeletalMesh 00011 DrawScale=1.800000 00012 CollisionRadius=33.000000 00013 CollisionHeight=58.000000 00014 bCollideActors=True 00015 bCollideWorld=True 00016 bBlockActors=True 00017 bBlockPlayers=True 00018 bJointsBlock=True 00019 bJointsTouch=True 00020 Skeletal=SkelModel'objects.Skin' 00021 }