Core.Object | +--Engine.Actor | +--Engine.Info | +--Engine.ZoneInfo | +--RuneI.ShredderZone
void
ActorEntered(Actor Other)
00001 //============================================================================= 00002 // ShredderZone. 00003 //============================================================================= 00004 class ShredderZone expands ZoneInfo; 00005 00006 00007 function ActorEntered( actor Other ) 00008 { 00009 Super.ActorEntered(Other); 00010 00011 if (!Other.IsA('PlayerPawn')) 00012 Other.Destroy(); 00013 } 00014 00015 defaultproperties 00016 { 00017 }